Until Dawn finally hit the PlayStation 4 in 2015 with Hollywood stars like Rami Malek and Hayden Panettiere appearing in the trope-filled slasher. All of the gameplay is pretty simple, with quick-time events making up the bulk of interactivity, so even more casual gamers can get in on Until Dawn without feeling too pressured to perform. What’s more, failure doesn’t result in a game over, but instead just leads down another path towards one of Until Dawn’s numerous alternate endings. Resident Evil VII: Biohazard Eschewing the familiar third-person style the Resident Evil franchise was known for, Capcom instead went with a first-person experience for Resident Evil VII. As if that wasn’t tense enough, the PlayStation 4 version features VR support, meaning you can be fully immersed in the world of the fantastically freaky Baker family.
As everyman Ethan Winters, players travel to the creepy Baker homestead in an attempt to find your missing wife. With set pieces inspired by The Thing and the Saw movies, and a dark mystery to uncover at the heart of it all, you’ve got a game that seriously rights the course of a once wayward franchise. It’s also very hard to play when the sun goes down. Silent Hill: Shattered Memories As a re-imagining of the original Silent Hill, Shattered Memories puts players back in the role of Harry Mason as he searches for his daughter after a car crash. Armed with only a flashlight and his cellphone, Harry must solve puzzles and explore the abandoned depths of a snowy town, while also dealing with being transported to the alternate nightmare dimension. There’s no combat in Shattered Memories, so you can only evade Silent Hill’s monsters…or else find yourself trapped forever in the nightmare realm. If all that isn’t creepy enough, the game also incorporates the Wii controller to act as a cellphone, with messages and calls coming through the device’s speaker, all a little too close to home. Amnesia: The Dark Descent Set in the 1800s, Amnesia: The Dark Descent puts players in the role of an amnesiac named Daniel who must escape from the depths of an old castle.
Oh, and Daniel must also manage his sanity by not spending too much time in the shadows and dark, otherwise he hallucinates, making his escape that much more difficult. The audio and visual cues that creep into Daniel’s mind makes discerning safety from real danger nearly impossible… [high-pitched humming] …with terrors becoming more visceral the longer players spend on the wrong end of sanity. Uncovering the truth behind the horrors increases the tension, but it also gives players a reason to keep going even if they’re absolutely out of their minds. Or are they? Bloodborne A great deal of horror games focus on mythic undead monsters, but Bloodborne’s Lovecraftian influences give it a much more creative creepiness. There are very few games that feature bosses as uneasy on the eyes as the Blood-starved Beast, Ebrietas, and The One, Reborn. At least with Lovecraft, you know you’re getting a tentacle monster or two. Bloodborne’s bosses scoff at such simplistic nether-gods. If you don’t have 65 skulls popping out of glowing orifices, each with their own mutated baby brain, you aren’t tough enough to make it in the land of Yharnam. Thanks for watching! Click the SVG icon to subscribe to our YouTube channel. Plus check out all this cool stuff we know you’ll love, too!